Jeshalon Serna Berrios 

Stock Manager 

 jeshalon.sb@gmail.com

(407)821-9407

www.linkedin.com/in/jeshalon-serna-berrios

https://sleepygamesstudio.itch.io

https://github.com/jeshalonsb

 

EXPERIENCE 

 

August 2025 – Current   

Stock Manager, Nautica  

I receive boxes of merchandise, process them, and organize them for the merch flow manager to be able to push merch out to the sales floor.  

 

July 2023 – November 2023  

Lube Technician, Valvoline Instant Oil  

Performed simple services to vehicles while ensuring customer satisfaction. This includes oil changes, tire rotations, transmission flushes, radiator flushes, and other simple services.  

 

August 2021-June 2023  

Visual Specialist, Nautica  

I ensured visual readiness throughout the store. Also worked hand in hand with the merchandise flow manager to push product out and ensure sales and customer satisfaction  

 

Education 

August 2022 – December 2024 

Associate degree, Digital Media Video Game Design Track, Valencia College  (GPA 3.9)

January 2025 - Current 

(PURSUING)

Bachelor's Degree, Video Game Design, University of Central Florida (GPA 3.8)

Minor Degree, Computing Opportunities for Degree Enhancement, University of Central Florida 

 

 

SKILLS 

 

Fast learning                      Bilingual ​                        Communication​                  Time Management                      Problem-solving  ​                              Management 

 

Projects

Aim Trainer:

First game solo developed. Powered by Unity and Unity Asset store where I was learning the ins and outs of Unity Engine as well as other programs such as Maya, Zbrush and Substance Painter.

Haunted House Game:

Early solo project where I learned more about Unity Engine. I solo developed it while I followed a tutorial for it. 

The Man:

Solo Developed Bitsy game where I learned pixel art as well as how to use 8 bit for audio and sprite rendering and art. 

Pactro:

This was the first time I worked in a group where we were tasked to recreate an old game in our style. We recreated PacMan in our own way. I was the lead Level and Environment Designer and but I also added some scripting for certain features. 

One Night at Gurts: 

First big group project that I worked on. I was the lead Level and Environment Designer and I helped with some of the Programming as well. I learned more of how Unity works in scenery building and how to implement developer tricks in order to visually appeal to players. 

 

Check out all of these games on my itch.io page linked up top.

 

 

Download Resume
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