Welcome to Sleepy Games Studio

download any of these games here at: https://sleepygamesstudio.itch.io

The Last Stop (upcoming)

UE5 • Atmospheric Level Design • In Development

Last Stop is a short atmospheric psychological horror experience currently in development in Unreal Engine 5. The project focuses on environmental storytelling, lighting, sound design, player guidance, tension, and transforming familiar spaces throughout the experience.

I am currently solo developing this project in Unreal Engine 5.

DO_NOT_ADMIT

Unity - Solo Technical/ Level Design

This was a solo project for a skills assessment for my workshop class at UCF. I am a Technical Designer specializing in Level/Environment Design.

This is a data driven game inspired by games like Papers Please. 

Game was blocked and prototyped from scratch to ensure mechanics and gameplay

Check out the block out on the prototypes page. 

A Week in London

Unity - Solo Technical/ Level Design

This was a solo project that was made as a final for one of my University Classes. 

I wanted it to be a simple game with minigames emulating what a trip to London might look like. 

I blocked out and built the level to be simple and easy to grasp where everything is close by. 

Check out the block out on the prototypes page. 

Marooned

Unity - Team Level/Tech Designer

I was one of the level designers for this game. I designed Level 3 and helped design level 2 and polish all other levels. This was a 10 man project. 

I started with ideation then prototyping and blocking out. 

Check out the block out on the prototypes page.

Drummers Paradise

Unity - Team Level/Tech Designer

I was the co-programmer for this project. This was a 2 man project to create an interactive idle drumming game. 

One Night At Gurt's 

Unity - Team Level/Tech Designer

I was the lead Level Designer for this game. I worked in a group of 10 people, including programmers, artists and animators. 

I worked on the main level and the environment design as well as some of the sound design and some scripting. I also made 2 blockout prototypes for this game.

Check them out in the prototype/blockouts tab.

 

Pactro

Unity - Team Level/Tech Designer

I was the lead Level Designer for this game. We were tasked in recreated a vintage game in out own style and our team chose PacMan. 

I was tasked with the level layout which I used inspiration from actual PacMan levels. 

I worked in collaboration with the artists to use their assets and sprites to create and design the level. 

The Man 

Solo Developed bitsy Pixel game. This game taught me how to do simple pixel art following a top down player experience. This was my first time with any pixel game development.

Haunted House Game 

Followed a Unity tutorial for this game. 

Taught me the ins and out of the Unity engine and an introduction to C# scripting. 

I tried to add more things to make the game different but there wasn't a lot more to add. 

This serves as a progress point for the future to see where I was at this point and where I will be.