Marooned: Level 3/Level 2 block outs 

I was the main designer for level 3 and aided heavily on the creation of level 2. You can see the progression of the levels as they begin to reach the publishing stage. I spoke closely with the Design lead and the Producer to make sure the level was on par and met expectations and visions. 

Level 3 Block Out 

Level 2 Block Out

One Night at Gurt's Level Block outs

As the lead Level Designer, I was tasked to create the block outs for the game. I went with a more open castle explorer idea for the first block out but after getting feedback from the team, I changed the first section to an open area and also made the hallway wider and longer and that's what led to the final version,. 

Block out 1 

Block out 2

Abandoned Asylum Prototype

I was tasked with building and designing a scene for a potential horror game. I took inspiration from Mortuary Assistant and other medical based horror games. I wanted to make a level or scene where the player needed to go to multiple rooms in order to complete tasks.