Marooned: Level 3/Level 2 block outs
I was the main designer for level 3 and aided heavily on the creation of level 2. You can see the progression of the levels as they begin to reach the publishing stage. I spoke closely with the Design lead and the Producer to make sure the level was on par and met expectations and visions.
Level 3 Block Out
Level 2 Block Out
One Night at Gurt's Level Block outs
As the lead Level Designer, I was tasked to create the block outs for the game. I went with a more open castle explorer idea for the first block out but after getting feedback from the team, I changed the first section to an open area and also made the hallway wider and longer and that's what led to the final version,.